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Old Feb 10, 2008, 07:26 PM // 19:26   #1
Pre-Searing Cadet
 
Join Date: Feb 2008
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Default Rune & Insignia Problems

Ok so...I've been using the Melandru and Lyssa builds i got from here, and they work very well, but, the problem is the runes. I cant find which runes would be best for me. Ill list the runes i have now...

Armor:70
--Hood--
Scythe Mastery +1 (Stacking)
Infused
Health +10
Armor +10 (while affected by an Enchantment Spell)

--Chest--
Energy +3
Health +50 (Non-stacking
Infused
Health +25

--Arms--
Energy +5
Scythe Master +1 (Non-Stacking)
Infused
Armor +10 (while affected by an Enchantment Spell)

--Legs--
Mysticism +2 (Non-stacking)
Health -35
Health +10
Infused
Energy Recovery +1

--Feet--
Energy +2
Energy Recovery +1
Armor +10 (while affected by an Enchantment Spell)
-- --
With all of this I have the following: (No weapons or shields)
-- --
Health - 540 | Energy - 30

So what could I do to improve?

Thanks much for reading all that!!

Edit: this is for pve fighting

Edit edit: My build usually has 1 or 2 enchantments on me ( but of course my heros and human monks can cast enchants on me)

Edit edit edit: i use sabway heros

Last edited by Grognar Lolz; Feb 10, 2008 at 07:48 PM // 19:48..
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Old Feb 10, 2008, 07:37 PM // 19:37   #2
Desert Nomad
 
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Profession: W/R
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Try to replace your current insignia with the Windwalkers insignia, its a bit more useful since many dervish run with at least 3 enchantments on them. Also you don't really need ALL that health, maybe go major vigor in something. You also need to put a mysticism rune, the higher your mysticism, the more energy you will get in return per enchantment ended. Also Dervish don't need shields, you only need one scythe and try to go for a zealous one, its better then a sundering one IMHO with +30 or +20% enchantment lasting, include a 15^enchanting as well since you won't be fighting unless you have an enchantment. Try any combo of those mods, they are all good for certian conditions.

EDIT: Whoops looks like you are using a major rune and have mysticism :P my bad

EDIT 2: replace that one vitae with something else like a minor rune or another attunement rune

Last edited by Dante the Warlord; Feb 10, 2008 at 07:40 PM // 19:40..
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Old Feb 10, 2008, 07:43 PM // 19:43   #3
Pre-Searing Cadet
 
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Quote:
Originally Posted by Dante the Warlord
Try to replace your current insignia with the Windwalkers insignia, its a bit more useful since many dervish run with at least 3 enchantments on them. Also you don't really need ALL that health, maybe go major vigor in something. You also need to put a mysticism rune, the higher your mysticism, the more energy you will get in return per enchantment ended. Also Dervish don't need shields, you only need one scythe and try to go for a zealous one, its better then a sundering one IMHO with +30 or +20% enchantment lasting, include a 15^enchanting as well since you won't be fighting unless you have an enchantment. Try any combo of those mods, they are all good for certian conditions.

EDIT: Whoops looks like you are using a major rune and have mysticism :P my bad

EDIT 2: replace that one vitae with something else like a minor rune or another attunement rune
I might try some of that. But about the scythe and shields

I was jsut saying that so you knew that i wasn't weilding anything, And my scythe is a zelous scythe of enchanting thanks for the comment
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Old Feb 10, 2008, 07:53 PM // 19:53   #4
Furnace Stoker
 
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no to bad, i would switch some things around.
first, ditch the major rune. no reason to lose health, use a minor.
second you might want to try to keep matching runes on headgear. so put the scythe mastery rune there.
the insignias are alright, i would try to add more survivor insignias. keeping HP around 600is optimal.
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Old Feb 11, 2008, 12:51 AM // 00:51   #5
Ascalonian Squire
 
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I use a superior scythe, a major mysticism and a minor earth.

16 (rune+hood) in scythe mastery... higher max damage and a 22% chance to critical.

12 in Mysticism is the minimum I need to give me 4 energy every time an enchantment ends.

8 in Earth Prayers is the minimum I need to give me +3 regen with Mystic Regeneration.

Between Mystic Regen, Windwalker runes and Conviction/Great Dwarf Armour you don't really need super high health IMO.

I think Windwalkers is a good way to go in PvE as your support charicters tend to buff you with enchantments.
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Old Feb 11, 2008, 01:17 AM // 01:17   #6
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I dunno its nice to have high armor and all but it's also good to have high health to save you from degen, and armor ignoring damage. I normally run at 575 myself...and I personally wouldn't use an superior or major runes let alone both... -100 seems extreme.
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Old Feb 11, 2008, 01:22 AM // 01:22   #7
Ascalonian Squire
 
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I have 575 + condition immunity with AoM.

I used to have up over 600hp and I find that I'm a lot more survivable with the higher armour than I was with the higher HP.

Last edited by Seyyal Illai; Feb 11, 2008 at 01:27 AM // 01:27..
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